#version 150

uniform sampler2D uTexture;

in vec2 vTexCoord;
in vec3 vVertexColor;
out vec4 oFragColor;

void main()
{
    oFragColor=vec4(vVertexColor*texture(uTexture,vec2(vTexCoord.x,1.0-vTexCoord.y)).rgb,1);
//    oFragColor=vec4(vVertexColor,1);
}

